Desktop Mobileone game, both versions, same match
Desktop and mobile friendly. The whole site — and the full 3D game — runs in an ordinary browser on a laptop, a tablet or a phone. Turn a phone sideways and play with your thumbs. Nothing to download, nothing to install, no app store, and a phone player and a laptop player can face each other in the same match.
Howzat Live is a free 3D cricket game you play in your browser. No download, no install, no app store. You sign up, pick your country, and get put in front of another human being who wants to bowl at you.
One of you bats, one of you bowls, and the server times every ball so you both watch exactly the same cricket at the same moment. Between deliveries you can talk to each other. Matches run from two overs to twenty, so a game fits into a tea break or a whole evening.
No bots dressed up as opponents. Every match on this site is one person against another person.
Full 3D cricket rendered in the browser — keyboard on a laptop, swipe and tap on a phone. Nothing to install, so it also runs on the school or office machine you cannot install games on.
Choose from more than 200 countries when you sign up. It sits beside your name on the scoreboard and on every line you type in the chat.
There is one version of Howzat Live and it reads the screen it is opened on. On a laptop you get the keyboard: arrows to place the shot, space to call the run, and the full field diagram when you set your field. On a phone you get your thumbs: swipe to aim, tap to time it, flick up to loft it, and touch the pitch itself to mark your length. Nothing is cut down for the smaller screen — the scoreboard, the delivery read-out, the timing dial, the shot map, the chat and the two-minute pause are all there on both.
A phone player and a laptop player can face each other in the same match. Both screens run the same ball, ball by ball, and the server keeps the scoreboard.
FROM THE GAME
Every picture below is a frame from a real match in a browser tab — the ground, the crowd, the scoreboard, the field you set and the card the game keeps. No artwork, no mock-ups.
TEST MATCH
Most cricket games give you twenty overs and call it a day. Howzat Live plays a proper Test: two innings a side, up to sixty overs each, whites and a red ball, and a result that can come by an innings, by runs, by wickets — or not at all.
It is the long game with the things that make it the long game. You declare when you have enough. You are offered the follow-on when you lead by two hundred. The lead you built in the first innings is carried into the third, and the fourth innings gets a target off the back of it. And because a Test is not something anybody finishes in one sitting, it saves as you go — close the tab, come back on Thursday, and the match is exactly where you left it, on the same score, with the same men at the crease.
Lead, deficit and target are worked out and shown under the score at all times — LEAD BY 75, TRAIL BY 40, NEED 216 TO WIN. Win by an innings, by runs, by wickets, or hang on for the draw.
Close your innings when the lead is big enough — and if you finish two hundred ahead, you are asked whether they should bat again straight away.
Three reviews an innings. Make the T, and the screen shows where it pitched, where it struck and where it was going — pitching, impact, wickets. Umpire’s call stands, and it does not cost you the review.
Pick which of your eleven bowls each over — any of them, not a fixed five — and choose who walks in when a wicket falls instead of following the order blindly. You start with an attacking field and two slips, and you can move all nine.
Pick your venue. India, Pakistan and Sri Lanka grip, turn and keep low — which is when your spinners earn their place. Everywhere else plays true.
Five days’ worth of cricket does not fit into a lunch break. Press save at any point and the whole match — every innings, every scorecard, the men at the crease — waits for you on the front screen.
Runs, balls and strike rate for every batter; overs, maidens, runs and wickets for every bowler; catches credited to the man who took them. Batting second? Open the card and read exactly what the opposition made and who took your wickets.
Weighed across the whole game and both sides — runs, wickets and catches together — so the hundred, the five-for and the man who held four in the slips are argued out properly. It can go to a losing player, and sometimes does.
Cloud rolls over during a day match, the ground goes flat and grey, the floodlights come on, and a shower passes through. Play never stops for it.
Where to find it: the Test format, the venue and your own teams live on the setup screen when you play the computer — three difficulty levels, and those matches count toward your Scale at half weight. Live 1v1 against another person is the limited-overs game: 5, 10 or 20 overs a side.
YOUR OWN XI
Eleven names you choose, in a shirt you choose. Save up to a dozen sides and pick two of them to play each other.
For every player you set the things that actually change what happens on the field: which hand he bats, which arm he bowls with, whether he is pace or spin, and which one of them keeps wicket. A left-hander walks out and stands the other side of the stumps. A leg-spinner turns it the other way. The man in the gloves is taken out of the bowling attack, because the man in the gloves does not bowl — so putting the gloves on your No.7 hands somebody else the fifth bowler’s overs.
Then the names follow the cricket around. The scoreboard uses them. So does the panel that asks who is in next when a wicket falls, and the row of your own bowlers you pick from at the top of an over. The scorecard writes them out the way a scorecard does — c †Rashid b Waqar, lbw b Abdul, Abdul 19-9-41-5 — and at the end of the match one of them is named man of the match.
Everybody starts at Scale 0. It is not an insult - it means unrated, and it stays that way until you have finished five matches, so nobody on the board is carrying a badge they won in two lucky games.
After that your Scale is earned. Beating someone rated above you moves you up sharply; losing to someone well above you barely costs anything. Beating the same opponent over and over is worth less every time, so two friends cannot take turns feeding each other wins to the top of the table. The higher tiers also need matches played, not just a hot week.
THE END OF A MATCH
There is no cut to a menu. The match camera pulls out into a slow lap of the ground, the crowd is on its feet, the big screen turns over to your name and the shells go up over the stands — and it keeps going until you have had enough of it.
Milestones inside the match get the same treatment on a smaller scale: a fifty, a hundred, a hat-trick of wickets and three sixes in three balls all take over the ground’s screens and put shells in the sky.
Yes. Howzat Live is a free online cricket game you play in your browser. There is no download, no install and no payment - create an account, pick your country and you are batting within a minute.
Both, and you choose. Every 1v1 match is against another real person - one bats, one bowls, both watch the same ball at the same time, and you can talk in the in-match chat while you play. If nobody is free you can play the computer instead, at three difficulty levels. Those matches are labelled “vs computer” everywhere they appear and count toward your Scale at half weight.
No. The whole game is 3D in the browser. It runs on desktop and on modern phone browsers with nothing to install, so it works on machines where you cannot install games.
Yes, in the phone’s own browser — there is nothing to install. Turn the handset sideways and the game switches to touch: swipe to aim your shot, tap to time it, flick up to loft it, tap again to call the run, and touch the pitch itself to mark your line and length when you are bowling. Everything the desktop version has is there, and a phone player and a laptop player can face each other in the same match.
Yes — a full four-innings Test, two innings a side, up to sixty overs each, in whites with a red ball. You can declare, you are offered the follow-on at a lead of two hundred, the first-innings lead is carried into the third innings and the fourth gets a target. It has DRS with three reviews an innings and ball-tracking, a full scorecard for every innings, and it saves as you go, so you can close the tab and come back to the same match days later. Test matches are played against the computer, at three difficulty levels.
Yes. Build your own XI, name all eleven players, and set each one’s batting hand, bowling arm, pace or spin, and which of them keeps wicket — all of which change what happens on the field. You can save up to twelve teams and pick two of them to play each other. Your players’ names appear on the scoreboard, in the who-is-in-next panel, in the list of bowlers you bring on, on the scorecard, and on the man-of-the-match award.
Yes. Your team wears the kit of whichever of ten international sides you choose — Australia, England, West Indies, India, Sri Lanka, Bangladesh, Pakistan, Afghanistan, South Africa or New Zealand. If both teams pick the same one, the second side is automatically moved to a different colour so the two elevens can be told apart. In a Test both sides wear whites.
You choose 5, 10 or 20 overs a side. A 5-over match takes about ten minutes; a 20-over match plays like a full T20 innings each. A Test is four innings of up to sixty overs, and it saves as you go, so it is meant to be played across several sittings.
Scale is your skill badge, from 0 to 10. Everyone starts at Scale 0 and earns a badge after five rated matches. Beating stronger opponents moves you up faster; beating the same person repeatedly is worth less each time.
Yes. Create a private table and share the link, or use Quick Match to be paired with whoever is waiting in the lobby.
Free, in your browser, on whatever screen you have to hand — desktop, tablet or phone.
Free while we are in beta. Nothing to download.
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Howzat Live - free 3D online cricket. Built by Hisham Sarwar.